#pragma once

#ifndef ATTACK_H
#define ATTACK_H

#include "Entity.h"
#include "SteeringBehaviour.h"

class Attack : public SteeringBehaviour
{
private:
	Entity* enemy;
	Entity* player;
	float maxSpeed;
public:
	Attack(Entity* enemy, Entity* player, float maxSpeed)
		: enemy(enemy),  player( player), maxSpeed(maxSpeed) { }
	virtual ~Attack() { }
	virtual SteeringOutput getSteering();
};

#endif